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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Harvey James
The Sengoku Legacy
1237
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Posted - 2015.11.05 13:47:04 -
[1] - Quote
so you have basically added a big chunk of extra range too these mods like they actually needed more range.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 13:49:23 -
[2] - Quote
Aquila Sagitta wrote:This is a massive buff too neuts/nos. 80km neuts on geddon is gonna be nuts. Not to mention bhaalgorns 50km super nos 
it seems ill thought out like the WDFG thread changes
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 13:52:48 -
[3] - Quote
shouldn't the compact mod get more reduced pg and cpu? .. and small neuts are hard enough too fit anyway surely they all should get reduced fittings
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 14:00:56 -
[4] - Quote
removing the unstable meta 4 neut which is the most used is a bad idea when you could make it a restrained version so uses less cap too activate is a good role for a neut how have you missed this?
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 14:02:00 -
[5] - Quote
amarr laser kiters are getting shafted here big time.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 14:04:15 -
[6] - Quote
anyone noticed how skewed the cpu too pg requirement is on small neuts/nos's compared too medium and larges are?
and who has 10pg too spare on a frig too put a T2 small neut on it? , i bet the sentinel/neut based ships can't fit them without sacrificing a ton of fittings on fitting mods
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 14:12:12 -
[7] - Quote
-T2 nos's/neuts need too have higher strength in the cap transfer/neuted but normal meta range - scoped should have the highest range comfortably or its obsoleted by T2 what happened too everything having its role instead of being obsloted? - compacts need lower fittings -unstable meta 4 should be converted too restrained instead of being deleted
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 14:13:07 -
[8] - Quote
Eti Skywalker wrote:Can you please tweak the neut icons a bit, to indicate the size? For example a slightly lesser icon for the small neut, and a slightly bigger for the heavy? Or 1 lightnings for small, 2 for medium, 3 for heavy?
Would be cool in situtations when you fit neuts of differnt sizes.
it would be nice if the neut and nos icons got a different look the tiny icon difference is a bit lame
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 14:24:07 -
[9] - Quote
afkalt wrote:The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.
Also NOS grid usage has always been contentious....is there any scope to give them some help there?
range hits? have you seen the amount of falloff added too them?
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1237
|
Posted - 2015.11.05 14:30:17 -
[10] - Quote
afkalt wrote:Harvey James wrote:afkalt wrote:The range hits on the NOS are a bit heavy, given how generally useless they are outside of a) small things holding tackle on large and b) blood raider hulls.
Also NOS grid usage has always been contentious....is there any scope to give them some help there? range hits? have you seen the amount of falloff added too them? Yes, I have. Let's look at the Corpus X-Type Heavy Energy Nosferatu because it is what I have highlighted. Today: 120 drain at 42km. Tomorrow: 80% of 120 at 40km. A small percentage of an already low amount beyond my original 42km range is not something I'm happy to trade.
ah i see, what they have done is give neuts and nos the range
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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Harvey James
The Sengoku Legacy
1238
|
Posted - 2015.11.05 15:16:26 -
[11] - Quote
M3phistopheles wrote:Rivr Luzade wrote:Get lost!  We do not need simpler names, we want flavor! The entire game becomes mindnumbingly boring if you only have items with the name pattern you suggested and I do not need that. How is calling a neut a gremlin going to give the game more flavour? Or do you want CCP to introduce high-sec raids where you can roll need for a Heavy Dastardly Prone Energy Neutralizer of the Fang?
if only you could give names to your neuts 
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1238
|
Posted - 2015.11.05 15:22:28 -
[12] - Quote
DmitryEKT wrote:Will the Curse/Pilgrim receive any powergrid increases to compensate for making T2 neuts now mandatory? They're already stupidly tight on fittings as is...
personally i would like too see the curse be a proper khanid ship and swap drone bonuses for missile bonuses, might encourage missiles+neut fits it might even make armour tanking it possible or using T2 neuts, but defo needs more pg either way.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1238
|
Posted - 2015.11.05 15:23:14 -
[13] - Quote
Bai wrote:Rek Seven wrote:Smells like OP... What does OP smell like?
like T3 ships 
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1240
|
Posted - 2015.11.05 18:13:43 -
[14] - Quote
it would be great if the module could tell you what you're getting at any time and how far into your falloff you are.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1240
|
Posted - 2015.11.05 19:17:13 -
[15] - Quote
Syri Taneka wrote:So, to clarify:
A Sentinel with t2 neuts is going from 31,500m absolute neut range, with 108 cap drain/6/mod, to 25,000m optimal (full) drain of 110/6/mod, with 32,500m to first falloff and 40,000m to second falloff, losing neut effectiveness with distance past 25,000m?
I can accept this.
i think its OP the range bonus on sentinels
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1240
|
Posted - 2015.11.05 19:59:14 -
[16] - Quote
Feodor Romanov wrote:This changes is a nerf for neuts specialized ships. For example my Armageddon with t2 neut have optimal range 37,8 km. After the patch it will be 30km+12,5km. Neuts at falloff range will neut me more then my target! More then half of second faloff range will be useless even for the ships with neuts strength bonuses. All this falloff is usefull only when you have Cap Booster and your target has not.
30km op 15km falloff you mean
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1249
|
Posted - 2015.12.02 16:35:01 -
[17] - Quote
still no response too feedback then , please tell me you are considering making the meta 4 a restrained version instead of just deleting it please that and scoped should have better range then the T2 version
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1249
|
Posted - 2015.12.03 20:14:18 -
[18] - Quote
Capacitor Emission Systems V should be mandatory for T2 neuts/nos's of all sizes not just the large sized version
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1249
|
Posted - 2015.12.04 14:12:47 -
[19] - Quote
so this thread was totally ignored as patch notes are out , awesome stuff, all those meta 4 neuts everyone runs right now will just be deleted then, instead of making them restrained as would have made sense.
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|

Harvey James
The Sengoku Legacy
1251
|
Posted - 2015.12.08 18:23:04 -
[20] - Quote
meta 4 neuts were converted too compacts instead of scoped  
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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